Brand worlds people physically step into.
VR and AR environments built in Unreal Engine 5 and Unity, deployed on Meta Quest 3. Activations for launches, expos, and brand moments audiences feel — and post about.
Brand experiences built in Unreal Engine 5 and Unity, deployed on Meta Quest 3. VR activations for events and expos, AR product overlays for retail and launches, and WebAR campaigns that run in any smartphone browser — no app, no install.
From concept to crowd.
Audience, objective, venue, and footprint. What the brand wants people to feel — and remember.
Worldbuilding, interaction beats, narrative arc. The on-paper version of the moment.
Unreal Engine 5 and Unity environments, asset pipeline, interaction scripting, optimisation for the target hardware.
Headset fleet, on-floor tech ops, signage and queueing — the activation actually runs.
Session data, dwell time, audience sentiment, and the cut-down recap content for post-event reach.
The deliverables.
Environment design, interaction scripting, asset creation, and QA in Unreal Engine 5 or Unity.
Headset fleet, on-site technical support, signage kit, and crew briefing — turnkey for the venue.
WebAR for mobile browsers, AR overlays for product try-on, and spatial campaigns that anchor to place.
Session data, dwell time, interaction rates, and audience sentiment fed back into the next brief.
Every reality on the spectrum.
See it in a
headset first.
studio@ibnxr.com · +94 70 353 3348